SideFX Houdini FX 16.0.504.20 Full Version
SIDEFX Houdini FX 16.0.504.20 Full Version
Houdini
FX combines superior performance and dramatic, ease-of-use to deliver a
powerful and accessible 3D experience to VFX artists creating feature
films, commercials or video games. With its procedural node-based
workflow, Houdini lets you create more content faster to reduce
timelines and enjoy enhanced flexibility in all your creative tasks.
Houdini is perfect for Visual Effects artists and technical directors
with its particle and dynamics environment. Houdini FX includes a
complete toolset for studios that want to use it for other tasks such as
lighting, animation or procedural modeling.
MODELING, RENDERING, ANIMATION
Houdini FX includes all the base Houdini features including modelling,
animation, character rigging, lighting, rendering, compositing and
volumes. Digital Assets created in Houdini FX can be opened, animated
and rendered in Houdini.
PYRO FX |
With Pyro FX , Fire and Smoke simulations look more realistic and are
faster and easier to set up. The speed gains in Houdini 12 are
significant allowing for more iterations. The ability to simulate using
the GPU takes things to a whole new level and advances in volume
rendering create an impressive final look.
FLUIDS & OCEAN FX |
Create realistic sims using forces such as surface tension, viscosity,
and visco-elasticity. Particle fluids can be surfaced at the geometry
level to produce high quality splashes while fluild forces are used to
create white water effects.
BULLET RBD | In
Houdini FX, you can use the Bullet Rigid Body solver to create highly
complex simulations of large data sets. This solver and Houdini’s own
solver work with various forces, constraints and collisions for complete
control.
PARTICLES | Whether
you are creating dust and debris or a flocks of birds, the particle
tools in Houdini let you define a clear set of rules using a simple node
network made up of sources, forces, attractors and collision objects.
FINITE ELEMENTS | The
Finite Element solver analyzes the stresses on an object then either
bends or breaks the object. It can also be used for soft body effects
with volume preservation. Take the simulation of digital destruction,
and gooey slimy objects, to the next level.
CLOTH | Houdini
FX’s cloth solver can handle multiple layers while generating accurate,
realistic results over long simulations. By adjusting a few simple
parameters, you can achieve a variety of different looks and material
types.
WIRE & FUR | Ideally
suited to creating hair and fur simulations, the Wire solver in Houdini
FX also can be used for other types of thin shapes. Control wires with
attributes such as thickness, length, rigidity and curl for added
control.
CROWDS | The
crowd tools use artist-friendly shelf tools along with a new packed
agent primitive type, a Finite State Machine solver, hardware
accelerated display of instanced crowds, controls for crowd layout,
steering, collision avoidance, terrain adaptation, motion blending, and
look-at targets.
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